Baaa-Lend In
Team Size: 5
Project Duration: 4 months
Software Used: Unity
Languages Used: C#
Primary Role(s): Technical Designer
Baaa-Lend In is a 2.5D point-and-click, humorous, visual novel game made with Unity. You are a goat that has been mistaken as the president. You must Baaa-Lend In if you want to further the goat agenda.
Snippet of Game Design Document

Contributions
Technical Design:
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Wireframing UI designs in Photoshop
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Close collaboration with UI/UX team members
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Advocated for accessibility features like difficulty selection and tutorials

Main Menu Wireframe

Difficulty Selection Wireframe
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Main designer and programmer for goat/human bar value mechanic and 3D applicant sorting minigame
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Worked off of item manipulation codebase provided by other programmer
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Programmed randomized generation of random applications using prefabs and instantiation
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Implemented interactive tutorial
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Designed and implemented results screen with clear feedback
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Applicant Sorting Minigame
Post-Mortem
What went well:
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I was able to get the other minigame designer on board with implementing a hands-on tutorial. I admire the way he implemented his.
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My collaboration with the UI artists went smoothly thanks to detailed wireframes.
What went wrong:
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The gameplay tutorial did not teach the applicant scoring system in the way that I'd hoped.
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Some programmers had trouble learning Unity, and some features took longer than expected.
What I learned:
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I got firsthand experience with the need to ask play testers specific questions. I had questions that couldn't truly be answered and verified with the first vague prompt that came to mind.
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I gained a better understanding of what's important for a good tutorial. My tutorial was part of the gameplay, but the scoring system, which I considered important, was only explained through text. If I were to do it again, I would ensure the players could go through a mini-version of the minigame and scoring screen before getting into the real thing, for as many times as they'd like.
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I gained familiarity with Unity 3D, scriptable objects, prefabs, and instantiation.




